For this particular example, I wanted to set up a small system of parent constraints to have a character properly hold a gun with two hands, while still being able to gesture with one hand freely.
After taking the character and repositioning one hand to properly hold the gun, the first of three parent constraints was established, parenting the gun to the right hand of the soldier.
After repositioning the left hand and fingers, and making sure the translational and rotational reach on the left hand controller were both set to 100, the third and final parent constraint was applied to the left hand, snapping it to the null that is attached to the gun.
Lastly, for any scenario where the left hand needed to be free of the constraint, it was a simple matter of changing the weight of the constraint to zero, and keying the weight at the proper time frame.